I discovered it by mercing a dude through a hole i’d accidentally shot into a thin wall (and then shot again to get through the faux-support beam), which was pretty damn neat. Which I unfortunately didn’t discover until several levels into it and the game was p close to losing me. It’s a high mobility shooter where you slide n wallrun n yank guns out of dudes hands n kick them around in glossy underground scifi facilities, and uh, they did their own version of Red Faction 1 Geo-mod? and it works universally through all its maps. Severed Steel might make me a biased hypocrite, because its (very) bootleg Aphex Twin and indie UE4 shooter vibes have been plainly enjoyable by comparison, if predictably jank. The degree it’s leaning on that super sanitized Youtube Videogame Music Cover buttmetal + generic synthwave playlist vibe (in both look and sound) would likely grate on me whether the shooter part’s serviceable or not, tho.Īnd why any VA would be compelled to imitate the Catch-a-Ride dude from Borderlands for the talking ingame vending machines is… certainly lost on me. Neat alt-fires, tremendously boring environments, enemy variety/placement and general progression. If you plugged in ‘marketable dudes rock cyberpunk boomer shooter’ into a gamemaking DALL E it’d come out with way more interesting results than this. Tried Turbo Overkill for a spell and… Yeah, nah. This latest entry doesn’t really have an evolutionary step to take, and it’s watered down the Metal Geariness of the series’ recent direction to accommodate people who watch a lot of Forgotten Weapons and videogame reload compilations. 3 was the same thing but with forking level design, and then 4 shamelessly stole from Metal Gear Solid V in a way that allowed the rest of the ideas and mechanics to really shine. I think it speaks to the series’ growing pains since V2, which wasn’t much more than a shooting gallery. Now you can run around with a suppressed sten with subsonic ammo capping Nazis in the head like any other open-world shooter. In Sniper Elite 4 your submachine gun or back-up rifle was a last-resort, the last layer of the survivability onion. This was such a great little mechanical feature of the last game, and the only reason I can think of for why they changed it is because it’s less user friendly and more conducive to playing the game like a third-person shooter. Like the pressure-sensitive shooting system in MGS2 and 3, it systematised the act of covering a general field of fire while keeping your peripheral vision open, versus focusing in through the scope on a single target. In Sniper Elite 4 it was governed by how far you depressed the left-trigger. It’s a weird example, but the biggest indicator for me is that switching between ADS and more generic third-person shoulder camera is now a toggle. I think the shift to a more customisable play experience has pushed the game too far towards the Ubisoft modern Ghost Recon model of action games, and away from being a stealth-based sniping game. I actually think it’s the lesser game when compared to the last Sniper Elite for a few reasons. I gave a couple of hours to Sniper Elite 5 and it just didn’t click with me. Video games are great! Hope everyone is doing well here By completing the story and Majima Everywhere I had enough points to get every ability, which I did not even come close to completing in 0. I see people complain about this feature, and I cannot imagine not loving it. I was screaming with joy at every Majima fight, and the Majima events were about as good as video games can get. I loved Kiwami moves, and for some reason I liked the combat much more in this game than 0.Majima everywhere is fun (and better than Mr. More focus on Kiryu and Kamurocho made the story fly by, despite spending 25+ hours in the game. This game is better than Yakuza 0 in just about every way, and I love Yakuza 0. I didn’t do post game because I was finishing my master’s, but I’m happy to leave it where it’s at. It has rough edges, is imperfect, and is made interesting by systems. Arceus is cool though! It’s weird and it’s its own thing. Shining Pearl might be the worst Pokemon game ever made, like it’s wild how a remake could be so much worse than the original. I did not like New Pokemon Snap and think it’s actually a bad sequel compared to the original Snap, and this is not nostalgia as I went back and love the original game. What a game! The last 3 Pokemon games I played were not worth finishing: Shield, which I did finish, gave me nothing. I’ve also been spending more time on the Discord which is not a bad place to hang out. Hey all, it’s been a second! Between finishing my master’s degree, moving once again (last big move to a new city, the city where my wife and I have wanted to end up for years), and not consuming as much Waypoint Content after Austin left, I’ve been busy.
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